Game Studies
Undergraduate Certificate in Game Studies
Application Process | Prerequisites | Required Core Courses | Elective Courses | AdvisingAdvising
All students must take prerequisite courses or equivalent courses or have equivalent experience before admission to the certificate.
Students are advised to take the core courses before the electives whenever possible.
DMS Advisor: Lisa Hewitt
VS Advisor: Kim Yarwood
Suggested 2 year plan
- Year 1
Fall- Designed Play
- Game Studies Colloquium
- Game Design
- Elective 1
- Year 2
Fall- Elective 1
- Elective 2
Spring- Elective 3
- Elective 4
One group of electives develops the technical, aesthetic and structural tools and skill-sets needed for video game production, and goes beyond typical interface paradigms and locations to encourage an experimental attitude towards both form and content. These electives include production courses in 3D modeling, graphics programming, virtual reality production, media-robotics, interactive computer art and locative media. Students taking these electives will become technically proficient and sophisticated, ready to push the gaming envelope technically, aesthetically and structurally.
Another group of electives investigates the intersection of games, narrative, and literature. This group includes courses on interactive fiction, multimedia literature, and script-writing. In these courses, students identify and discuss the influence of game paradigms and computer-based media on the production of literature; and acquire the script-writing and story-telling skills which are applicable to the production of games and interactive fiction.
A third group of electives gives the critical discourses on games and gaming a wider intellectual, historical and theoretical context. This group includes courses on machine culture and post modernism.
Application Process | Prerequisites | Required Core Courses | Elective Courses | Advising

